Pictureka feels familiar to videogamers that have experience with the wide-wide world of hidden-object games now on the market. The other comparison would be to the
I-Spy game series that has spawned many print and online versions. In all cases, we're thrown into a game world where visuals matter and where design is central to the experience.
Pictureka takes a whimsical approach, and throws everything right out on the virtual table. It's not like a hidden-object game where objects are superimposed on scenes or hidden against other objects; this is just a huge jumble. It's like you opened a hoarder's closet and then tried to piece together the location of everything that spilled out to the floor... The graphics appear hand-drawn, and are often accompanied by cute sound effects - the Remix Mode brings sound and color much more to the forefront, something that would be impossible in the real-world version of the game. We appreciated how much good functionality was added to
Pictureka by way of this format, and the only downside is that many of the objects appear small and indistinct unless you're playing with a large screen. More and more of us are, but any screen below 30" is going to reduce some of the boards to a size where individual objects are nearly impossible to pick out. You don't have time to zoom anyway, so this wouldn't have helped. Perhaps faster navigation or some type of pinch-to-zoom functionality is what we're missing, and only because we've become spoiled by interfaces like the Wii and the iPad.