The core of
Destiny 2: Curse of Osiris revolves around battling the Vex throughout simulated time and space, where if you defeat them in one possible future, they poke and prod to try and find another way they can succeed. By incorporating this storyline of infinite possibilities, and putting it on a linear path, the overall flow and story of the game ends up falling short of expectations. Instead,
Curse of Osiris has your Guardian revisiting the same environments and trying to defeat the same enemies time and again.
It’s true that the environments (including the Infinite Forest) still look and play outstanding, holding true to the core game’s high standards. For that reason, the gameplay can continue down its heart-pounding path. However, there is something lacking in this DLC from an originality standpoint, and most of that is due to the exclusion of enough new environments to explore.
Using alternative realities gives endless possibilities for variation in characters, stories, and environments. Unfortunately, Destiny 2: Curse of Osiris doesn’t explore a storyline that could have diverged any number of ways to sprinkle a little more life into the linear and repetitive (albeit still generally fun) gameplay. For this, the game was fun, but it wasn’t as exciting and intense as was felt during the Red War.