If you've played
Driver, then you know exactly what to expect from
The Italian Job's main game. If not, the brief rundown goes like this: You must become the wheelman in a variety of vehicle types, and must complete a wide selection of missions. These missions range from driving people from one spot to another, to flooring it around town so that you can disable security cameras, among doing other objectives.
The one major gripe I have with The Italian Job is that the physics engine is horrific. Although the many different makes of vehicles have their own attributes (i.e. the bus is very slow and hard to turn), there is one common difficulty throughout them all. No matter which vehicle you are driving, the steering is extremely sensitive, and all little bumps and scrapes seem to be amplified and send you out of control. On the bigger picture, this difficult control is more than annoying, but also makes a couple of the missions extremely difficult to complete.
The Italian Job's variety of cars are all ready for you to stick your lead-foot into them. In fact, you'll have control over 14 different vehicles, from tiny 'two-door Specs' to full-sized passenger buses. Throw that together with the even greater variety of mini-games, and The Italian Job poses a decent amount of replay value. There are 3 types of mini-game: Checkpoint, Destructor, and Challenge. Checkpoint is exactly as it sounds. You must drive through each checkpoint in the allotted amount of time. In Destructor, the course is set up with a number of orange cones. Each time you hit one, one second is added to your time. The goal is actually not to hit all cones, but to have time remaining as you cross the finish line. And finally, the Challenge Stages offer a variety of tasks, including jumping and icy road conditions during the challenges.
Best of all in The Italian Job is that, using a single controller, up to seven people can play the Party Play games together. You will get to choose the number of players, the number of events (up to 10), and finally, you will get to choose which types of events you will play with from any of the events currently unlocked in the single-player mini-games. In Party Play, completing the courses in the shortest amount of time will award you with the most points. But if nobody completes the course, points are awarded based on the progress a player reaches. For example, if nobody finishes the course in Destructor, the player that knocks over the most cones gets first place. A running total is kept throughout Party Play, declaring a winner at the end.