I distinctly remember the last console generation not impressing me from the start. The technical gap just didn't feel wide enough to merit the hundreds of dollars I'd spent. Of course, as time went by, developers became more comfortable and proficient with the new hardware, and before long, we started seeing some truly amazing things. Killzone: Shadow Fall confidently bucks this trend; it's a fine-looking game that not only looks wonderful from a technical standpoint, but also an artistic one. The relocation of the game's action back to ISA home planet Vekta forces Guerrilla Games to come up with new ways of making our jaws smash against the ground. They accomplish this by making Vekta the anti-Helghan; a gorgeous series of architectural marvels that stand in exquisite contrast to the borderline-uninhabitable wastelands of Helghan. Naturally, you get to see much of this beauty reduced to ruins, and once you cross into the deathscapes of Helghan, the disparity is night and day. As far as the action goes, it's still a satisfying vision of the future; the modernity of some of the weapons may seem primitive when you look at the world around you, but not everything has to go "pew pew pew."
Killzone: Shadow Fall features a rather bizarre soundtrack that mashes up traditional action cues with orchestral fare that sounds almost out of place at times. But oddly enough, it all works just fine. Of course, you'll get your fair share of Hans Zimmer "BWAAAAH"s to pepper the insane on-screen activity. The voice acting is competent, though the script doesn't do the actors any favors. Gunplay sounds don't stack up to Battlefield 4, but perhaps that's an unfair comparison. Each gun sounds unique, and all sound equally lethal, from the deep shocking reports of your standard light machine gun to your default weapon, which sounds kind of like an automatic nail gun.