Inversion is passable, but there's nothing about the presentation that stands out as particularly remarkable. Character animations suffer from a lot of random hiccups, which detract from the overly used cutscenes. Inversion is overly reliant on cutscenes to convey information. I can handle one or two, but they happen with such frequency it gets beyond annoying. Shoot someone. Cutscene. Shoot someone else. Another cutscene. Even worse, each sequence has a “Pause/ Skip” overlay, which only stands as a reminder you’re watching stuff happen, not playing the game.
Although a mostly a dingy “brown shooter,” I liked some of the visual choices. Watching the city deteriorate over time is fun, and I like the scrappy look of the main characters. Enemy designs, conversely, are a bit of a contradiction. They look like savages, but use really advanced technology. I’m sure there’s an explanation, but it just doesn’t fit.
I also liked parts of Inversion’s soundtrack. I’ve even tried to hunt down a few tracks to add to my library. The rest of the audio isn’t that great. Weapons are powerful, but sound incredibly weak. Then there’s the voicework, which doesn’t do the script any favors. You’re also forced to listen to your companion spew uselessly obvious information during levels.