is a side-scrolling hack-n-slash game where you take your floating sword to massive numbers of enemies, most of which are robotic grunts of varying abilities. The 2.5D nature of the game's levels allows for enemies to not only come from the sides, but also the background via alleys and walkways heading away from your walkable area. While the game provides plenty of enemies to plow through, there just seems to be something lacking in the overall feel to make it a truly memorable hack-n-slash title.
It seems that a lot of what is missing from the game is the feeling that you are going from enemy to enemy across the level. More times than not, a group of 2 or 3 bad guys will appear and you take them down, but there is enough time between the next wave to stop any possible groove you might be trying to get into. And maybe I'm just looking at the game wrong, maybe it's supposed to fit more into the action/platformer genre.
Unfortunately, Blade Kitten has a few failings there as well. The elements that might be considered platformer-like aren't frequent enough to really get that feel from the game. Sure there are quite a few jumps or moving platforms, but most of the game has you running across fairly unbroken land, taking out the enemies as they come to you. The game just doesn't quite fit well into any of these genres, but doesn't do enough to try and define its own place.
That's not to say Blade Kitten is a bad game, by any means. There are a lot of good points that show what the game could be. For one, I love the massive amount of exploring you can do in the game's lengthy levels, especially since it is a side-scroller. Since Kit Ballard (your character) can easily climb on walls and hang from ceilings, gamers who must pick up all the collectibles will have to spend a lot of time crawling around the room's extremities in order to find the Hexes (the game's currency) and treasure chests that are scattered around everywhere. This extended the playtime for this first episode a lot, because I'm sure if I wasn't interested in the various pickups laying around, I would have been able to rush through the game's levels much quicker than I did.