Now, on to the bad. The art direction is, for lack of better words, creepy. Yes, the look of the game is clearly anime-inspired, but the doll-like faces and exaggerated gestures only amplify the sense of disconnect between our universe and that of the game. The camera is awful, and it spends most of the game directly behind the back of the main character. The fact that you can turn on a dime in the field only serves to disorient you when you're trying to achieve a preemptive attack.
Despite the fact that The Last Hope International's main theme sounds like a repurposed bit of Star Trek music, the score is easily the best part of the sound design. The sound effects are good, but nothing to jump up and down about. The English dub is destined to go down as one of the all-time worst in video games, and the major offenders start appearing around the four-hour mark. Within five minutes of acquiring Lymle, the pigtailed Lemurisian, I wanted to kick her out of my party. It didn't matter at all to me that she might be of some help during battle -- not having to hear the lines delivered in that awful monotone would have been worth the tactical disadvantages. Her story in particular turns out to be quite surprising, but the damage is done far too early. And yes, it only gets worse from there.
It's nice that this release includes the original Japanese dubbing, but the script is busted beyond redemption. Regardless of which language you're hearing, a bad line is a bad line; and Star Ocean: The Last Hope International is chock full of them.