As far as looks are concerned, X-Blades will appeal to the anime or Japanese gamers out there since Ayumi has the very distinct features of that art style. And Ayumi isn't the only one sporting that look. The various enemies that she faces on her quest could easily have been pulled from any number of Japanese RPGs or cartoon series.
The environments, while detailed, quickly feel like an endless series of the same catacombs and while there are a few places where the game diverges from this setting, most of the levels tend to blend together, which doesn't help the game at all in the long run.
Audio isn't bad, but it could be better. Ayumi doesn't shout out a lot of one-liners, so there is very little annoying repetition. In fact, the only real time she talks while fighting is during boss battles. As for in-game cut scenes, the adventurer says a lot to advance the game's plot, and while her voice isn't annoying, there are quite a few times when it just doesn't sound quite right for the character.