F.E.A.R. 2: Project Origin
picks up right before the last game ended; you begin your mission in the office building seen during the last game's final moments. The mission serves as a nice way to get players back into the F.E.A.R.
mindset and serves as a nice jumping point for the rest of the story, most of which deals with Alma's background. The story is interesting, but not overly complicated. However, the real triumph is in how it is told.
Everything is viewed through the eyes of your character, which helps to keep everything consistent. FPS sequences blend into the story sequences without a hitch. This also helps to make Alma's numerous level appearances that much better. If the game jumped between views, Alma's fleeting and somewhat trippy appearances wouldn't be as effective. The mood is consistently creepy; I wasn't that keen on everything being as dark as it is, but it works for what the game is attempting to do with its story. Though creepy, I wouldn't call Project Origin scary. There are a few predictable jump scares and some of the Alma appearances come off as comical. If anything, the horror element is more about survival and getting out of a situation, not because of some dark menace.
The single-player game offers at least 10 - 12 hours worth of gameplay. The first hour or so is a little slow to start, but once you break out of the prelude, the pacing and gameplay really pick up. Single-player is supplemented by a solid multiplayer experience. There aren't any big surprises when it comes to the offered modes, but each offers some nice twists, so there's a good balance of familiar and not so familiar.