It's rare that a game manages to get my attention based solely on visuals, but Prince of Persia was able to do just that. Maybe I'm just as sucker for anything different, or tired of the march towards realism, but either way, the game's distinct visual look was enough get me hooked even before reading gameplay details.
Based on screenshots, it would be easy to write Prince of Persia off as another cel-shaded game. However, once you see the game in motion, it isn't long before you notice that the style offers a certain aesthetic that inches more towards a painting in motion than a cartoon. There's a lot of detail - such as the numerous adornments on the Prince's coat and sword - but at the same time there's enough of a "flatness" that it doesn't look "real." This is one of the few games I can recall in recent memory where the in-game artwork looks exactly like the concept work and the art team should get special recognition for pulling off the feat.
The overall musical style has a whimsical, middle-eastern beat that matches the game's look and feel perfectly. There's also a lot of spoken dialogue to comb though should you choose (more on that later), all of which is incredibly well acted. So what if the Prince looks and sounds like a surfer dude; unless you write for the New York Times or really hated Uncharted's hero Nathan Drake (who is also voiced by Matt Mullins), you'll probably enjoy it. If not, you can also just ignore the dialogue option (I'm getting to it... promise).