Tak is back at it as the adventure begins with him needing to clean up the tribe's sanctuary, but instead of doing so normally, he tries to use his powers and accidentally destroys a large red crystal that protects against colossal beasts from inhabiting the world. These giants stand to release turmoil unless someone can stop them. Since Tak feels responsible, he is determined to save the tribe from this evil that he unleashed in the first place.
Tak and the Guardians of Gross begins with Tak taking a shortcut through the jungle instead of the following the safe path, and this is a great opportunity for the player to learn all of Tak's moves. As such, there is a nice little hint of text that pops up when you get near interactable objects, and it will continue to pop up until you toggle this feature off. Once you get comfortable, running around and killing bad guys (like my personal favorites, the "Woodies") is relatively easy, and you will make your way through the jungle and into the temple.
After unleashing the giant beasts, Tak finds himself on a mission to destroy them, but will get the help of fellow Shaman on the way. He will need to learn different types of powers, beginning with Lumpy Magic. Each of the fantastically-named magical abilities will be used to take on the colossal beasts, each with their own humorous names in theme with the game's title, Guardians of Gross.
Tak will essentially have to work his way through levels that are on the beasts, which is a great effect since the background is always moving. In fact, the levels themselves are moving, so at times, it can feel a bit distracting as you are trying to jump around in this platformer due to the moving screen, even though it doesn't add any true difficulty to these leaps of faith. The entire way, you will have to solve small puzzles and keep fighting different types of baddies, eventually finding your way to the top and disabling the giants. You'll also need to collect Juju Magic, which can (when full) be used to defeat all on-screen enemies at once. This can be very helpful when the number of baddies gets high, or when a more difficult foe crosses your path. Be careful though, because while Tak doesn't actually die, he will lose his entire Juju Meter contents upon re-spawning from a fall.
While the gameplay itself is very fun, there are a few elements that distract. The biggest is that it often feels like you don't have precise control over where Tak is aiming (more on that in the Game Mechanics section below). Another distraction is that the levels, while fairly well thought out, lack contrast sometimes, making it non-intuitive in deciding where to go a small percentage of the time, though the levels are very linear most of the time. The third is that the game is a bit repetitive and will be easy for veteran gamers, but it will likely be a nice challenge for rookies and youngsters. Fortunately, the gameplay is broken up at times with some interesting mini-games, which may feel a bit out of place as far as the story goes, but they are fun nonetheless. It is also possible to play two-player games as well.