Midnight Club: Los Angeles is a very nice sight to behold. The entire city of Los Angeles was re-created with an extraordinary attention to detail. All of the vehicles are rendered beautifully and the locales make for some interesting vistas. The one drawback is that since RockStar San Diego is using the Grand Theft Auto IV engine, there are some technical hiccups that stem from a game with a huge, open world.
First, every car that you can drive looks gorgeous, but there are some vehicles in the game that function more for atmosphere than enjoyment. Your opponents' cars look great, but every now and again, there will be a van that just looks like a blurry blob with wheels and it is only noticeable because of how good everything else looks. Second, with a city as large as Los Angeles, it is sort of expected to have some texture pop-ins and unfortunately it does happen. It doesn't ruin the game by any means, but it is just a little off putting the first time it happens. I might seem a little tough, but the game really does have a great visual style and runs at a very smooth rate, it is just hard to not notice the small things with how great everything else is.
The audio department, while not as impressive as the visuals, does a good job at keeping you in the moment. There are little audio clues about when the boost is ready or when it is okay to use a special ability. All of the cars sound different and appropriate for the car type. There is a soundtrack feature much like GTA IV and there are an acceptable number of genres and stations to choose from. There is a hip-hop channel, an electronic channel, and a hard rock channel, just to name a few. There are about 15 - 20 songs for each genre and every song feels like it was chosen to fit into the world of street racing. I appreciate the commitment, but I am not a street racer and I kept looking for a custom soundtrack feature so I could listen to what I wanted.