Except for more random actions, the battle system is fun and easy to understand. Each round, the attacker can choose from four attacks: two physical, two magical. Meanwhile, the defender can choose to block the attack, counter, or use a special attack. At first, the system looks like it might play out like a slightly more complicated version of Rock-Paper-Scissors, though it is governed by the same random nature found in other elements. Attacks can miss and even if you are able to block an attack, it can still get through. With so many random elements in play, there's a possibility that battles could go on for some time. In order to keep this from happening, battles are limited to two turns. If a victor isn't decided by the end of the second turn, it stops and the game moves on to the next player.
Like I said before, Dokapon Kingdom is a game with a very specific audience in mind. It isn't for everyone, and that's okay. If Dokapon Kingdom sounds appealing, it is important to note that you will want other people to play with. Although you can play with A.I. bots, the randomness can grow tiresome and, without people to joke around with, it can get frustrating.