Battlefield: Bad Company features some of the best audio on the PS3. How good is it? While playing in a particularly overcast area, I thought it was incredibly cool that the far-off rumbling of thunder was included. Then I looked out my window and realized that the thunder was actually outside my window, not in the game. Everything else sounds just as real, from gunfire to massive explosions, so those with expensive sound systems are in for a treat.
The game isn't a visual slouch either. Bad Company uses DICE's Frostbite engine, which allows for environments that can be torn apart. Though you can't flatten entire structures or blow a hole to China, it's still fun to leave towns in worse condition than you found them. Most walls will buckle under any explosive force and trees topple after a few rounds of a high-caliber machine gun. There are some noticeable hiccups, like wood crates than can withstand direct rocket attacks, but when you can hollow out entire houses, little things like that are easy to overlook.