Chances are great, however, that you'll feel the need to throw Green Rogue
out the window after playing it for a while. Mind-numblingly repetitive, buggy, and hackeneyed, Green Rogue
offers nothing new to the world of gaming and ends up making you feel worse for the wear after playing it.
The intro FMV explains the Green Rogue. Created from the combined 'DNA' [read: plastic] of various elite Army Men, the Rogue is something of a super-powerful combatant. You must fight your way out of the jungle you crashland in and blah blah blah. The game gives up any intention of a real plot almost as soon as it starts -- basically, blast anything that moves that isn't you.
The game is on rails, and it's constantly moving forward. While this makes sense in a game like Panzer Dragoon, it's pretty nonsensical for a game where the main character starts moving on foot. Is there some sort of magnet pulling you forwards? Indeed, I almost got stuck at one point where the game wasn't backing me up enough after getting in a corner. Bad coding, folks.
There are a number of weapons, and each can be upgraded. These upgrades occur by picking up a powerup with the same weapon you're using. Unfortunately, the power ups cycle through the various weapons [and health], and they all look very similar, making it something of a crapshoot. Quite a few weapons are nearly useless as well -- anything that fires slowly is generally not worth it -- making the fact that you can only carry one weapon at a time amazingly frustrating.
What's even more frustrating is the way the engine tries to be clever. By putting enemies in weird locations, you have to use the 'aim up' button to hit them. This is all well and good, but the items that they drop often get stuck in inaccessible locations. Whee.
The game's slowness is also frustrating. When you see bullets coming at you and you have enough time to dodge, it's a little silly but understandable. But when rockets take seconds to cross the area, and are impossible to aim properly, it's downright stupid.
And the worst part is that the game just isn't fun. Killing Tan after Tan after Tan gets more tedious than anything else, and since gameplay consists of basically holding down the fire button and moving around and aiming, there's really not much to be had here. After playing for ten minutes you've seen just about as much as someone who plays to the end of the game -- if any one is actually ever that desperate.
There's a two-player mode. I couldn't convince anyone else to play the game with me.