Kung Fu Panda
attempts to look more complicated than it really is. Some enemies can only be damaged by "strong" attacks, while others can only be damaged by "quick" attacks, although random button-mashing seems to do just as good a job knocking out enemies as matching the correct attacks does. Po can also learn a number of moves such as a belly flop that damages groups of enemies or an "Iron Belly" move that lets him block damage then toss it back at an enemy.
Special moves are regulated by a Chi meter than depletes every time Po uses a special move. However, it wasn't until I was halfway through the game that I realized what the bar was used for - which should give you a good idea about how many times I bothered to use special moves. Chi is regenerated by collecting blue orbs that aren't very hard to find, so even if you do find yourself using moves, you'll rarely find yourself in a hole... that is, until the final boss when health and Chi are in short supply.
Po's kung fu skills are complimented by a set of secondary attacks. Po can pick up some objects and toss them at enemies or use a staff. Of the two, throwing objects is the more useful since the staff just seems to randomly show up in levels and never seemed to enhance combat in any significant way. Po can also roll into a ball, though the ability is only used in a handful of situations, which is a shame since one of the game's more interesting and entertaining levels is built around the move.
As far as licensed games go, Kung Fu Panda is a solid title. While it doesn't do much to break out of the mold, it manages to find its center and present a game that is engaging, though only for a short time. It won't win over many players over 13, although it does fill the PS3's need for good, kid-friendly games.