Time Crisis 4
is not only a continuation of the Time Crisis
series with respect to the rail shooter Arcade, even though that is its primary purpose, but it also has another half, an FPS half. I'll just get right to the point and say that the rail shooter aspect is just as great as ever. I mean, not many games of this type transfer onto consoles and Time Crisis
has been pretty consistent becoming a successful port. The First-Person Shooter part, on the other hand, while not bad, feels very flat and is by no means the best.
Each game mode creates half of the story. The rail shooter aspect follows V.S.S.E. agents Giorgio Bruno and Evan Bernard as they track down a batch of terrorists and get attacked by a new secret weapon that comes in the form of hordes of bugs (both flying and crawling). This mode is everything you want in a rail shooter. There are a few guns that are at your disposal, everything from a handgun to a machine gun and a shotgun. Before the prologue is over, this pair will meet up with Captain William Rush who has been tracking the theft of these new weapons, and that is the story behind the FPS game.
Unfortunately, this is also where a lot of the points get taken away from Time Crisis 4. When you start getting into the game, you quickly get the feel that the levels and situations that you run across in this mode were most definitely designed by rail shooter developers. The most noticeable aspect is how the enemy A.I. behaves. When you pop around a corner and an opponent jumps out from behind boxes, I tended to back up back around the corner and wait for the enemy to follow me. Instead, the enemy would stay back jumping back and forth behind his obstruction waiting for me to come back around and/or trying to shoot at me through the wall. It wasn't long before I started taking a very slow-and-steady pace with the game and goading the enemies out of their hiding places in order to pop them off before they got a chance to take me out. It just really felt like the levels were designed for me to jump out, stand still and shoot at anyone that pops out. I'm not saying this is bad by any means, it just feels very much like it isn't quite fully realized, and feels more like a rail shooter that gives you free movement.