The standout for this iteration is online play and team play. The first Worms
game on PSP didn't thread the needle in this respect, but contained respectable single-player action. Worms 2: Open Warfare
features both the online network play and various options for playing ad hoc with friends in the room. The online play brings out the addictive qualities of this game that PC fans have known about for a long time. When you see the strategies that some players come up with that you've never envisioned, you'll realize that the Worms
concept is more than meets the eye. Joining an online session is relatively easy and it was nice to see many players stacking up instead of the lonely lobbies seen in the early days of some titles with online capability. Once you find the style game you'd like to initiate, it doesn't require more than a ready team of worms and you are deep into the action. Match yourself up against contestants to find out whose Worms
mojo is greater. Less threatening than the shoot-em-up is a more strategic battle of competing forts and race games that involve as much skill as luck.
The offline multiplayer is equally simple to initiate and rich in options. For a turn-based game as this to offer a "hot seat" option is very nice and Open Warfare also features game sharing to whet your friends' appetites. If you never did more than host games for friends and play online, you'd have a blast. The single-player features of Open Warfare are tremendous and every bit the equal of the first installment. More game modes, more customization, and more weapons round out the offering and make for a nice surprise to fans. Newcomers will have no problem grasping the point of the game, namely to knock the stuffing out of the opposite team. The themes and backdrop for each stage comes from famous wars of history. To think that under the feet of our troops raged such conflict... New modes like the Rope Race and Puzzle are nice additions if only to allow for a break from the non-stop action. Solving puzzles using worms and their limited repertoire of movement is a good kick in the gray matter for gamers that spend time obsessing over the trajectory of a ground-fired missile versus a grenade. Campaign Mode takes the great battles of history as a setting for the worm soldiers' ongoing search for glory. Or are they just incredible stupid and possessed of bad luck to be in the wrong place at the wrong time?