I'm not the type of person that seeks out the perfect place to "mud ride" or jumps into a car held together with duct tape and metal strapping and roars off cross-country, but I can appreciate the dedication to detail that was lovingly instilled into the graphics in MotorStorm. You can expect to get dirty and banged up in this one; with the Havok Physics Engine inside and totally fictional and generic vehicles, expect to see both incremental vehicular damage and crashes that no one could walk away from. These spectacular crashes can be ogled at by hitting the Pause button and using the right analog stick to move the camera around in a "Matrix-esque" way. Try it out. Hit pause and then go examine the pieces of wreckage. Too much.
You'll have two views to choose from - a third-person view and a hood view. When using motorcycles, you get a far view and closer view, but they are both third-person views. My guess is this was because it would be pretty much impossible to have any clue what you were doing if you saw what a motorcycle driver would see when racing on these tracks (and bouncing about).
The music is a pretty nice selection of rock and alternative tunes that are befitting of MotorStorm's desert concert theme. These tunes are also generally nice for listening to while whipping your vehicle around a makeshift track over unforgiving terrain. And, while the music may provide some inspiration, the sound effects will actually provide guidance. Case in point, the sound effect of your engine whining when you use boost for an extended period provides an aural cue that you're in danger of blowing up your engine (and your vehicle). The meter will also visually start shaking to reinforce this warning, but when the meter starts shaking, you don't have much time left, so the sound is a much better indicator.