Piloting the Sopwith Camel is easy. Either the D-pad or analog nub can be used, so if you have a preference the option is open. Despite my aversion to the analog nub, I found myself using that option more since it allowed for range of movement during dogfights. Snoopy can pull off a few aerial maneuvers, though most of your time is spent hitting the brakes as you try to get enemy planes off your back. Early on, planes keep their distance, but in later missions they have a habit of sitting right on top of you which makes it hard to draw a bead on them.
Snoopy’s plane is outfitted with machine guns, which is your primary weapon throughout the campaign. Ammo is unlimited and they can be upgraded between missions at Pigpen’s mechanics shop. Other weapons can also be purchased at the shop, including bottle rockets, balloon bombs, a potato gun and my personal favorite, Woodstock-guided missiles. I did, however, find the lack of Pigpen-powered smokescreen disappointing.
Weapons are a one-time purchase, but are pretty expensive – especially when you factor in the cost of upgrades. Money is collected during missions, though you really don’t come away from missions with much money. You usually have enough to buy an upgrade or weapon after a mission or two, though you’ll have to play through levels multiple times in order to unlock everything. It isn’t too much of a hassle, but it does introduce a bit of a “grinding” aspect that drags down the fun.
Once unlocked, you can equip weapons between missions by flying over them. You are limited to one secondary weapon per mission. You can usually go into any mission with whatever weapon you like, though some are better suited for particular goals. Some missions will require the use of a particular weapon. For example, early on in the second chapter, you need to use the flame boomerang in order to take out the Red Baron’s forest base. You can play through the mission without the boomerang, but it makes the mission harder to accomplish.
Snoppy vs. The Red Baron stands as one of the best uses of a license in recent memory. It manages to stick to the source material while taking a small risk genre-wise. Besides that, it is just an all-around fun game.