takes place shortly after the original. You’re still fighting the Helghast, only this time your target is a rogue general named Metrac, who is running a series of terror operations in the southern area of the invasion zone. As the Templar, it is your job to track down Metrac and deal with the aftermath of his campaigns. Each campaign is broken up into missions that have you doing everything from conducting rescues to driving tanks and invading enemy strongholds.
Missions are laid out in a linear fashion and generally follow the same basic outline. Levels are in large part built like mazes with very little room for exploration. For the most part, you’re kept on a straightforward track with scripted “action zones” found every few halls. In order to pass these zones, you’ll need to complete certain objectives like clearing mines, holding back an approaching force or finding a particular person. A few areas, such as an early encounter with a tank, are a little more open to different strategies, but it is usually easier just to stick to the path the developers have pre-determined for you.
The linear feel gives Liberation a very restricted feel, to the point that it becomes a bit tedious. Overall, the layouts are objective friendly, though you will usually have to do a little backtracking through areas in order to pick up certain items like explosives. Some of the mission objectives can get a little hectic as well, especially when you need to disarm a bomb while soldiers are trying to shoot you. These situations are made a little easier with the use of a second character, giving the game a tactical shooter feel.
Generally, your A.I.-controlled teammate can manage his own, though there were occasions where I had to stop what I was doing to revive him. I usually found it easier to send him to perform tasks while I did the shooting, though this isn’t always an option. The second character does open up the option of two-player Co-op play.
While Liberation does a good job at offering plenty of action, there isn’t much variety. Once I got into the second campaign, I began to get the feeling that I had seen everything the game had to offer, making for little motivation to keep playing. Still, the experience was enjoyable though I couldn’t see myself immediately jumping back into the game.