Surprisingly,
Pirates of the Caribbean: The Legend of Jack Sparrow doesn't follow the story of the new movie,
Dead Man's Chest and would make more sense had it been released either along with or soon after the first
Pirates movie. Sometime between the two movies, Jack and Will are on an adventure for some precious booty, but when they are betrayed and find themselves at the top of the local gallows, Captain Sparrow decides to delay as much as possible by telling the story of how he, along with the slight help of Will, saved Port Royale from the dreaded Black Pearl.
As the name suggests, this game is all about Jack Sparrow and how it is that such an unusual pirate had so many disproportioned myths tacked onto his name, like the raft of sea turtles. People who have seen the first movie know the actual events and by seeing how Jack spins the tale, it is no wonder he has become the legend he is.
As the game progresses, Jack will be paired with either Will or Elizabeth and either the first player will be able to control either character whenever he/she wants or a second player can pick up the controller and join in on the action.
An interesting note is what the second character is doing while you are fighting your way through a pack of enemies. At first I thought the other character's A.I. was actually helping out and taking care of some of the opponents, but it wasn't long before I realized that he or she was just knocking the enemy around, but not actually killing them. It's still up to you to finish off the enemy.
Most levels consist of running around a very linear 3D environment taking out wave after wave of pirates, zombies or naval men. Scattered throughout the game are mini-game levels where you will have to fend off small boats with cannons or tap face buttons in the right order to break down doors.
During the non-mini-game levels, you will have to complete objectives, but for the most part, you don't have to look and see what they are because its typically "defeat all the enemies". The annoying part is that every time you get new objectives, a voice lets you know the updates happen. Unfortunately the objectives get updated so frequently that this gets very annoying fast.
Pirates of the Caribbean also sports an upgrade system where you spend your gold on more powerful attacks. Though this attempt at an RPG feel is a bit wasted since you can just hack away at your opponents and you will win. Sure stronger attacks means that you can mow down the opponents that much quicker, but why waste your time on the upgrades if there is no consequence to dying? Yup, that's right, when you die you just get right back up and keep on playing, so any thought of strategy or caution is completely thrown out.