Astonishia Story centers on the adventures of a young knight named Lloyd who is charged with protecting a sacred artifact on its journey back to its rightful owner. The caravan is attacked, the artifact is stolen and only Lloyd is left alive. From here, Lloyd sets out to recover the artifact and, well… the game just kind of spins off into a very vague story about uniting other artifacts and resurrecting power… or something like that…
Despite its name, Astonishia Story doesn’t tell that compelling of a story. There are a few interesting plot points, though these are never explored any deeper. In fact, some of better plot points are so text heavy and bogged down with poor translation work that it is easy to get lost or end up not caring at all.
Characters are cliché and not all that likeable. Again, this can be traced back to a sub-par translation job. The writing looks like it was simply translated word for word without much effort for its audience – resulting in stiff, unnatural dialogue. There are a few attempts to bring in some Working Designs-styled humor that break the fourth wall; unfortunately, these instances are so off-the-wall that they simply don’t work. Having characters comment on the fact that you’re playing a game or the like is fun when done right (see The Bard’s Tale for a good example), but Astonishia Story forces the idea a little too much. It is always fun to surprise players, but when the surprise is so out of context that it doesn’t fit within the game, you have a problem. It is like having a clown attack the Master Chief as he storms a Covenant battle cruiser. These instances become even more surreal when characters are inserted into the story to make some kind of social commentary on hacks, warez and piracy in general.
Beyond the story, Astonishia Story is your typical RPG. As Lloyd, you travel from town to town seeking information on the group that stole the artifact. Along the way, you’ll meet up with other characters and perform sidequests that take you into deep dungeons and pit you against monsters. Had the story been more entertaining, the game’s cookie-cutter feel would have been easier to overlook. Unfortunately, this isn’t the case.