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Tetris Worlds
Score: 82%
ESRB: Everyone
Publisher: THQ
Developer: Blue Planet Software
Media: CD/1
Players: 1 - 4
Genre: Puzzle

Graphics & Sound:
Here you go - 'Graphics and Sound'. That would be where I would have to give Tetris Worlds the most points. The soundscaping is not bad, but the graphics are excellent. Blocks are rendered in 3D and the backgrounds are beautiful. Not only are there 6 very different looking worlds, but each world represents a different type of Tetris game, or in other words, different twists on the rules. Additionally, the fact that the menu worlds in the background actually deteriorate as time passes (a.k.a. after each game) supports the 'storyline' well.

Gameplay:
This is a puzzle game. This is supposed to be where it's all at. Gamers don't look for deep stories in a puzzle game. There's a reason for that. If anything, the 'story' gets in the way of the game. Unfortunately, that's not all.

Remember the old Tetris? Remember rotating that piece at the last second to fill that hole? There's a delicate balance in that ability. I've played 'tetris-clones' before that don't have that ability at all and they are, quite frankly, an aggravation to play. Tetris Worlds errs on the other side, allowing a player to simply sit there and spin a block indefinitely, as long as they don't wait too long in between flips. If you're doing poorly (or your opponent is doing even worse) and you want to just sort of 'wait them out', you can sit there and flip your piece as long as you like and wait and see what happens. This turns out to be more of an aggravation than a benefit. Additionally, while there are several different 'flavors' of Tetris offered here, most of the variations aren't truly an improvement. If, however, you like Tetris and you're just tired of the same-old-same-old, then you may want to give Tetris Worlds a try.


Difficulty:
What's difficult about Tetris Worlds? Mainly, getting used to and understanding the variations each 'world' has. Once you get the hang of it, it's not too hard and the difficulty progression is pretty reasonable.

Difficulty in a multiplayer game is based on your opponent(s), but can be helped a bit by playing on worlds that your opponent is not good at. I recommend practicing on your own before trying to play with someone in the multiplayer mode.


Game Mechanics:
My real gripe is the infinite spin trick. I don't see why the game would allow that. One of the crucial elements in Tetris is the time element. Simply allowing one player to take a breather for a bit really disrupts the game. Then, if the other player decides to do the same thing, you have two spinning pieces side by side, with no gameplay going on. IF you can get past that, the game's not bad. But, it's not great either.

-Geck0, GameVortex Communications
AKA Robert Perkins

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