With that caveat out of the way, let's focus on the positive. One of the reasons The Ark of Napishtim probably requires a lot of loading between screens is that each screen is deeply detailed and interactive. I could have personally done with less detail in-screen if it would have taken away those load times, but The Ark of Napishtim comes as close as any game yet on PSP to recreating the look and feel of a classic RPG. Backgrounds, NPCs, monsters and items are all depicted with lots of color and nice little touches. Smoke bubbling out of pots on stoves, light streaming through trees and flowing water in streams contribute to immersive settings that actually begin to make waiting for every screen to load less painful.
The music is very strong, better than any RPG I've played yet for PSP. The variety of music is especially nice and the setting of each location to different theme music reminds me of the traditional "big console" titles, where you'd buy a CD soundtrack because you loved the music. There aren't voice actors or cut-scene movies, but the interface is nicely designed, and when you interact with key characters, you are treated to a nice, full-screen character illustration that is drawn from strong anime roots.