For the few of you who haven't heard of Katamari Damacy
, you take the role of a young prince who must collect things in a katamari, a big sticky ball that picks up everything it touches. The more stuff you pick up, the bigger the ball gets. What sounds like a really simple, and admittedly stupid, concept for a game actually turns out to be a pretty addictive experience. This simplicity also makes it the perfect game to get those non-gamers in your life (in other words, wives and girlfriends) into gaming.
In the first game, the prince was charged with the job of replacing all the stars in the sky that were misplaced by his oddball father, The King of All Cosmos. The sequel picks up after the original and is more of a joke than anything else. Apparently the prince's adventures have not gone unnoticed by the people of Earth, who have made the King and his katamari a worldwide obsession. This leads to constant requests for demonstrations of the katamari, a request the King is happy to fulfill given his massive ego (and besides, its not like he really has to do any of the hard work). This leads the King to request that the Prince, along with his cousins, set out into the world and make bigger, more exciting katamari to please his adoring fans. Between levels, you'll also get a healthy dose of backstory on the King, which really doesn't have much to do with what's going on, but is still entertaining.
The problems found in We Love Katamari are few, but notable. The single-player game is really short and can be finished in a little less than a weekend. Considering the length of the original, this isn't too bad except for the fact that We Love Katamari
is $10 more than the original. Still, this isn't the biggest of the game's problems considering the amount of replay value the game offers.
Where the game really falls apart is the co-op multiplayer mode, which is a total wash. While the actual movement of your katamari, which is handled through the use of the two analog sticks, is very easy
to use, the idea of having two people control the same katamari doesn't work well. Basically, each controller becomes the equivalent of one analog stick. This requires both players to synch their joystick
movements with near-perfect timing and almost requires that you meld your minds together in order to know what the other is thinking. Think driving a tank and you've got a pretty good idea.