Other effects that lend a comic style to this game include the lack of detail pop in. As you swing through the city, the buildings off in the distance will have very little detail and will seem more like generic blocks. As you move towards them, the detail is filled in very gradually, making it seem like an artist put more time into the surroundings that are closest to you. This was a small, but very nice detail that helped the overall feel of the game.
And, of course, there are the cut scenes. As a character goes flying across the screen, he will actually fly out of, and across, multiple panels. Or as the camera focuses on one pane, the action in the others will be frozen until that panel's action has stopped and whatever is going on in the next scene starts up. All of these various effects go along way towards putting you into the comic book mindset.
Ultimate Spider-Man isn't lacking in the sound department. The music is very energetic and helps to pull you into the game, while the various sound effects, from Venom's pounding to Spidey's web shooters really fit the bill. Though I must admit that the voice they got for Spider-Man just doesn't seem right to me. Maybe I just always heard Tobey Maguire's voice in my head when I read the Ultimate Spider-Man comics -- but he just seemed to much like a whiny kid to my ears.