The plot of
Escape from Monkey Island is one of the most uniquely clich I've ever seen (read on, you'll see what I mean). The best way to describe it is
Animaniacs meets
Monty Python with a dash
Saturday Night Live (when it was funny). Our story begins when Guybrush returns home from a three-month honeymoon at sea with his new wife, Elaine, who happens to be governor of the Tri-Island Area (TM). Upon their return, they discover that the residents of Melee Island (TM) have declared Elaine dead and the silver-tongued Charles L. Charles is running for the 'vacated' mayor's office. Apparently Guybrush and Elaine's honeymoon was a little longer than the citizens thought it should be. If that wasn't bad enough, an evil Australian land developer, Ozzie Mandrill is buying the entire Tri-Island Area (TM) and turning it into a tourist trap! What's a mighty pirate to do? Go on a series of interconnected and seemingly unrelated (read: pointless) journeys all over the Tri-Island Area (TM) before finally stumbling upon something that somehow saves the day! Along his journey, Guybrush will cross swords (and insults) with peg-nosed pirates and lawyers, enter the deadly Monkey Kombat tournament, and search for the mind numbingly powerful ego-crippling voodoo talisman - THE ULTIMATE INSULT!
Nothing is sacred during Guybrush's quest and there are many different pot shots taken at celebrities and references from just about every movie imaginable, including Bill & Ted's Excellent Adventure, Star Wars, and Back to the Future.
A majority of the game is spent solving puzzles, and I'm not talking about your typical 'move the box' puzzles - these are some of the most bizarre puzzles ever devised, the solutions are even more bizarre. To fully understand these puzzles you have to understand that not only are the developers not on the same page as the rest of us, but they're on a whole different shelf in the library. I loved every hour of it (and believe me, there are many, many hours). While some of the puzzles are easy, there are a few that will have you going mad. But just when you're looking up the developers names in the phone book and loading your sniper rifle you get this 'I wonder' feeling and solve the puzzle. It's really a great feeling. My only real complaint was that sometimes the puzzles are a little too obscure and will have you looking at a strategy guide.