Man, I should have stuck to sports games.
Visually, Fight Club does have some nice graphics and animations. The fighting animations are the same as youíve seen in any other fighting game. After some series of combos and such, youíll probably see some blood splatter onto the screen. Obviously, this is part of the ďMatureĒ rating that comes with the game. Also, when you pull off some sort of finishing move in which you break a guyís leg or arm or something, the graphics reveal the guyís skeleton where youíll see the bones break. This is kinda cool, but nothing that hasnít been done in some sort of fashion before.
However, the graphics take a huge hit in the score because of the ďcut-scenes.Ē When you start the Story Mode (which Iíll get into later), you watch a really cool Full Motion Video where youíll see how you start getting involved with Fight Club. However, after that FMV, all of the other cut-scenes are slideshows with the charactersí voices spoken underneath. Itís almost as if Vivendi decided the first FMV was too hard to keep producing, so they just stopped with the animations and went with slides instead.
Two other things really peeved me as well. First, after a fight, the winning characterís lips move, although you donít hear anything. Assume theyíre just mocking you for playing the game. The second item is that character creation is a joke. You only get a few different faces, bodies, and pants (yes, pants) to choose from.
On the audio side of Fight Club, things are pretty much same-old. There are lots of ďfĒ words and such, which is also part of the ďMatureĒ rating. The acting is descent, although itís lessened because of the slideshow production. Other than that, the punches and kicks all are sounds youíve heard before. Even the bone crunching sounds are a little passť.