There’s nothing too spectacular about the gameplay, either. Digimon World
is basically a Pokémon clone (although people in the know might remember the Tamagotchi, one of Bandai’s earlier efforts, which Digimon World
more closely resembles.) Yes, there are RPG elements, as you explore File Island in search of Digimon to bring back the splendor of File City, but a lot of the time is spent chastising or cheering your Poké... Digimon, and getting him to go to the bathroom. It was entertaining with the Tam, because it was with you all the time and it actually made you pay attention, but in a video game, it seems like these sort of micromanagement things just extend the gameplay artificially. I hate having to run back to a toilet so my Digimon can poop. Bah.
It wouldn’t be so bad if the RPG elements were entertaining, but they’re barely passable. As the game goes, your Digimon evolves. You can also train him at various sites, which increase his stats, and you can have him fight, which gets you both money and increased statistics. In battle, you start off only being able to run or let the Digimon do what he wants. Increase his intelligence enough, and you can suggest defending or fighting. Still, it’s nowhere near as interactive as I would have liked, and sometimes I screamed in frustration as the Digimon never used the stronger attacks that I knew he had. As you fight, a ‘Finish!’ meter fills up, and you can pump the buttons to blast the enemy with a strong attack once it’s all the way full. Entertaining, but nothing special.
Other problems crop up with the game. There are some odd bugs -- text will stop for a second, and then keep going. There were other bugs in the prerelease version, but most of them seem to have been quashed since I first played this game.
I felt that I may not have given this game a fair shake the first time around, so I started playing it again, and it really didn’t feel much better. The load times were noticeably improved (probably because my aging PlayStation has problems with copies), but I still found the incessant Tamagotchism embedded in the otherwise relatively solid Pokémon-style gameplay irritating, and the plot still felt insipid and pointless.
To be fair, this game is being marketed at kidlets who are really interested in this sort of thing, though.