Champions of Norrath is a whole new way to experience the
Everquest universe. Instead of sinking hours and dollars into exploring Norrath, you can now just lose hours. Unlike the other
Everquest-based game found on the PS2,
Everquest Online Adventures,
Champions of Norrath is more of a single-player experience in the vein of
Baldur's Gate: Dark Alliance. In fact,
Norrath actually plays more like a sequel to
Dark Alliance that
Dark Alliance II!
Players take on the role of 10 (five male, five female) champions summoned to help stop an evil force from spreading over the land of Norrath. Each of these characters represents one of five classes featured in the MMORPG, each with their own strengths and weaknesses (something that will become important later on). The barbarian is a good melee class that can wield any weapon or armor in the game. However, he is also cut off from using any sort of magic. At the same time, the wizard can wield powerful magic, but cannot take a punch. Other available classes include ranger, shadow knight and cleric. A number of races are also featured in the game, such as wood elf, human and high elf. The downside to this is that each race is already associated with a class, which means you are not given the ability to mix and match races and classes. Although it helps give the game a 'jump right in' appeal, it would have been fun to try out different race/class combos. The differences between classes help to make the game a different experience every time, but also give the game's multiplayer component an added layer of depth, but we'll get to that later.
A majority of the game is spent roaming randomly generated areas in search of hordes of enemies, treasure and other randomly generated dungeons. Between adventures, you can return to the level's hub area where you can sell your looted goodies at the local shop and use that money to purchase new equipment and supplies. All the while you are also completing tasks which will unlock new areas to open. Is the game that deep? Not really, but it is still fun to play. The added depth comes from not only selecting which weapons and armor you will arm your character with, but in choosing which abilities they will master. As you progress through the game, you will obtain more powerful items to equip your character with. Some of these items are just stronger versions of normal weapons, but others are imbued with magical powers that give you sat boosts like faster mana regeneration or additional health/stat bonuses. Items like jewels can also be found which allow you to add magical abilities to items. As your character develops, you are given the option to place skill points into abilities on a tree. After reaching a certain level, your character can unlock new, more powerful abilities. You are given a limited number of skill points per level, so choosing which skills to master is a tough choice. It is possible to become a jack-of-all trades and put a few points in every skill, but any seasoned Diablo player can tell you that it is usually better to master one realm of skill sets.
As much fun as the single-player game is, multiplayer is the way Champions of Norrath was really meant to be experienced. This is also where class differences become important. The key to success is finding the right balance of pros and cons in your party. A tandem team of wizard and barbarian or barbarian and ranger is sure to be more effective than that of a ranger (whose skill lies in ranged combat) and wizard. With this in mind, some classes actually serve as better support classes than main classes. This does not mean that you cannot take a ranger or wizard solo through the game, but it will not be an easy trip. The multiplayer experience can also be taken online, allowing up to four players to tackle the game together, complete with voice chat via the USB headset.