I always try to review a video game based on its own merit, without making extensive comparisons to other video games. However, when one game does something unique and beneficial, it causes other similar games to be seen in a different light. Silent Line: Armored Core
is an excellent game, but it could learn a lesson from Steel Batallion
. Specifically, the control scheme in Silent Line
is really a bit awkward. I think the control could be improved quite a bit by a custom controller; even if it was compatible with the Steel Batallion
controller. The hardest part to get used to is the use of the shoulder buttons, where R1 is used to look up and L1 is used to look down. Meanwhile, L2 and R2 are used to strafe left and right, respectively. So, if you hit the wrong shoulder button, you could run sideways - not good if you were on top of a high building and trying to look down
. It's generally not good to find yourself hurtling uncontrollably towards what you're aiming at.
The menu music is also a point of aggravation; not so much for the player, but for anyone who has to be in the same room for long periods of time. When you're playing, you might not notice the music so much, but when that's all someone else hears for a while, it's a bit unnerving.
On the whole, there's a lot of Armored Core goodness here to play with, including a trainable AI system for creating your own 'Arena Ladder'. Silent Line is a very challenging game, however, and would probably be better off as a rental for the less experienced, in case it proves too formidable a challenge.