NCAA 2005 looks like, well NCAA 2004. While many menus and general interface issues have been cleaned up, the game doesn't look like that much an improvement over its predecessor. This is one of the issues that I feel EA has really needed to address for a few years now. Unlike NFL fans, college football fans are sticklers for detail. If one blade of grass is out of place in their team's stadium, they will notice it. Don't get me wrong, NCAA 2005 does not look like bad game by any stretch of the imagination, but when you compare it to the attention to detail other franchises have received, its really noticeable. While the complaints are mostly from hardcore fans, its the little things that really help to offset the work EA has put into building the college experience. From my personal experience, little things like putting the press box on the correct side of Tiger Stadium or actually having the correct goal posts could go a long way.
One of the new graphical improvements I really liked was the addition of fan-made signs. This really helps to set the college atmosphere in the game since you can go into the Options menu and write your own personalized signs to help make the experience everything you want it to be.
Once again the ESPN Gameday team of Lee Corso, Brad Nessler and Kirk Herbstreit pick up announcing duties. While a few phrases have been added, the overall presentation is pretty much the same as last year. All of the gameday sounds, from stadium announcements and fight songs, are also included. The only really noticeable change I found in the sound department was that fight songs play a little later after a score than in last year's game. While not a big issue, it felt like a downgrade to me since the band playing right after a touchdown (instead of after the extra point) feels a little more like a real game. Again, these are mostly just minor complaints from a fan (as well as several other fans I've talked to), so you know when someone is getting this picky then the rest of the package is hard to dent.