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Sitting Ducks
Score: 90%
ESRB: Everyone
Publisher: Hip Interactive
Developer: Hip Interactive
Media: DVD/1
Players: 1 - 2
Genre: Mission-Based Driving/ Platformer

Graphics & Sound:
Sitting Ducks is based on a TV-series that started a couple of years ago and grew in popularity, but was recently cancelled (though there are rumors of more episodes coming out next summer). This game puts the odd pair of Bill the Duck and Aldo the Alligator in various missions that will require you to skateboard, scooter or waddle all over Ducktown.

The graphics of Sitting Ducks are pretty good. The models have a lot of detail and the animation is smooth. About a third of the game is cut scenes, and the facial expressions and emotions in the movies do a good job of furthering the story. When Aldo first shows up and has a toothache, you can almost see the pain in his face. To put it simply, this game is the show put in real-time. The style and models match that of the series almost perfectly.

The background music has a nice upbeat and happy-go-lucky feel to it, letting you enjoy the game that much more.


Gameplay:
Sitting Ducks starts off with Bill running into (ok, running away from) Aldo. When you finally get away from the larger character, Aldo starts complaining about a toothache. The two characters become friends quickly, and Bill feels that it is his duty to take Aldo to the only dentist in Ducktown - Cecil. From that point on, Bill and Aldo go on more than 60 missions across all corners of the fowl-filled city. The two characters grow together, but end up facing a few challenges because of their odd friendship, although overall, people are accepting of the new alligator in town. You start off on your skateboard, but it isn't long before you are able to drive a scooter. In the end, you will be able to ride around on six different scooters and six other vehicles.

But Sitting Ducks isn't only a mission-based driver. Not every mission requires that you zoom along on some vehicle. There are a few occasions when you must take to your webbed feet to complete the given goal. When waddling around, the game takes on more of a platformer feel than a driver. For example, one mission requires that you kick a ball back to a young duckling. Sounds simple, right? Well, the ball is on the other side of a wall and the only way to get the ball back is by using a series of ramps and walkways. The 60+ missions are made up of two types. Most of them (more than 50) are required missions that you must complete in order to further the story. The rest of the missions are used to unlock objects and characters for the Multiplayer Mode.

Along with the many missions, Sitting Ducks also has plenty of items to buy; some of them are needed in order to complete game, while others are there simply to enhance the gameplay experience. For example, you don't need the maps for the many parts of Ducktown, but it helps a lot. Bill can purchase a wide variety of objects at the local shop. Apparently the currency in Ducktown is feathers, although it's hard at first to keep your feathers. Every time you bump into something (no matter how slight), several feathers go flying off of you. Though you typically have time to get the feathers back before they disappear, when in a timed mission, you don't want to have to deal with it. Eventually though, you will find places to regain the lost money, like the playground where scoring a point in the soccer goal will nab you a few feathers, or the boxes that spit out feathers when jumped on.

The Multiplayer Mode puts you and a friend together in a part of Ducktown where you will race. There are four types of races in Sitting Ducks's Multiplayer Mode. The first one is called "Star," where you have to find the star and keep it for 60 seconds. Another race is called the "Stage Race," where you have to race through the city passing through checkpoints. The "Egg Hunt" race has you searching for your egg and bringing it back to your home before your opponent does. And finally, there is the basic race -- be the first to cross the finish line, and you win.


Difficulty:
Most of the missions in Sitting Ducks aren't tough at all. If I couldn't finish the mission the first time through, it typically wasn't a problem on the second attempt. There were a few times though when I spent a good bit of time trying to get past a mission. For instance, it took me a lot of tries to finally get Aldo to see Cecil because the mission had me controlling Bill, and indirectly controlling Aldo as well. And after a while, it started to get frustrating. But thankfully, these missions were few and far between.

Game Mechanics:
One thing that amazed me about Sitting Ducks when I first turned it on was the sheer number of ducks walking (or driving) around the city. Most of the time you could see five to ten ducks walking up and down the streets. And throughout it all, the frame rate never dropped (at least, not noticeably). I truly felt like I was moving around a city inhabited by ducks, because no matter where I looked, there was some slightly different fowl that I could stop and talk to. The engine the developers used to maintain and control all of these ducks really helped in allowing me to immerse myself in the game.

Sitting Ducks is a good mission-based driver, and it is slightly out of sync with the rest of the genre making it stand out. This game takes the TV series and makes it an enjoyable interactive experience.


-J.R. Nip, GameVortex Communications
AKA Chris Meyer

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