Fast-forward to 2002. Capcom has finally made this dream accessible to stateside PS2 gamers in the form of Dino Stalker (otherwise known as Gun Survivor 3: Dino Crisis in Japan), and this reviewer is in love. Combining elements from past arcade 'rail shooters' with more recent FPS titles, Capcom intended to breathe new life into both genres by adding complete freedom of movement and targeting. Think of it as Turok Evolution meets The Lost World -- but how does it measure up?
Dino Stalker may not be the PS2's finest visual centerpiece to date, but it's definitely one of the prettier console shooters out there. 14 classes of beautifully modeled dinosaurs hunt the player, each with their own distinct attack patterns and death animations. Combined with slickly detailed environments including misty rain forests and craggy valleys, Dino Stalker's surroundings do well to bring players into an engrossing Jurassic Park-style atmosphere.
Ambient jungle noises and terrifying dino screeches make up most of the game's sound library; the gunshots are decent, and the soundtrack does nothing to detract from the action. Most notably, however, are the gut-wrenching Capcom voiceovers we've all come to expect since Resident Evil's debut. If you prefer cheesy, inane dialogue with no real emotion in your games, this one's your new baby. Not only do they sound bad -- the numerous CGI cutscenes are also horribly compressed, to the point of making video sequences on the Game Boy Advance look fantastic. But hey, the plot really isn't important here anyway. Just kill some dinosaurs.