Duh duh, dee dah, duh dah dah.
Ok, so there's no wav file, but that bad lyrical description is illustrated to say Bond is back. Now I'm not talking about 'Die Another Day', I'm referring to 007: NightFire
. The latest installment of 007
takes on its own storyline, away from the new flick. Regardless, the action sequences are jam-packed with explosions and high-flying stunts, the cut scenes look as real as a movie and the Bond girls live up to EVERY expectation. The graphical style of NightFire
is similar to the N64's GoldenEye
, only things are even better looking this time around. Especially the Bond girls. Did I mention the Bond girls?
On the other side of this category, I was more impressed with the subtlety of the music. In EA's last Bond game, you were constantly bombarded with the theme song. This time around, the theme is used in fewer spots throughout the game. Meanwhile, Pierce Brosnan is advertised as the look and feel of NightFire, although I swear it doesn't sound like him at all. However, the arsenal of weapons sounds realistic enough, which is key to any Bond game.