Dungeon Siege III: Treasures of the Sun
takes players to a new region of Ehb, the Aranoi Desert. Along with the new location, the DLC pack offers a couple of new enemies for players to fight as they search for a missing Legion hero. Your journey, which tacks on another five or so hours to the main quest, will take you through deserts, long-lost temples and dark caverns. Although the game sticks to the same linear layout found in other parts of the game, I liked the overall look and feel. The landscape is oddly appealing, especially when you consider you're just venturing though a rocky desert.
Treasures of the Sun snaps right into place with the original game's story. You can start the DLC with your end game save or, if you'd rather, start from scratch. You reach the desert via the Causeway Hub, so if you do choose to create a new character, you'll need to reclaim the Chapter House before jumping into the new section. The new adventure is completely set apart from the main quest. If you're going from your saved game, it is not a big deal, but if you're going through for the first time, it might cause a slight narrative hiccup. Nothing major, but don't expect a lot of connections.
The new area is sizable and offers plenty of room to run around and explore. At the same time, the section feels much more intimate than other sections of the game. Rather than trying to span a huge section of backstory, the DLC is able to focus on a smaller piece of lore - the creation and beliefs of the Azunite faith. If you're the sort of player who loves to pore over every piece of in-game information available, you'll enjoy Treasures of the Sun.
The new area is rather tough, so if you're starting from scratch, you may want to make the desert one of your last stops. If you're having problems, Treasures of the Sun ups the level cap from 30 to 35. Additionally, you're offered the option to respec your character's stats and abilities (for a price) if you're not happy with your current character build. I love the option; in my attempt to build a well-balanced hero the first time around, I ended up with an out-of-sync, directionless character who wasn't really good at any one thing.