As much as I've enjoyed past DLC packs for Fallout: New Vegas
, I couldn't get into Fallout: New Vegas: Lonesome Road
. While past pieces of DLC were packed with personality and offered different sorts of adventure, Lonesome Road
never breaks from what feels like guided exposition. The road to The Divide is straight with few detours outside a missile detonating side-quest. Even this deviation feels too straightforward and, at times, feels like it was tacked on just to give the illusion of Lonesome Road
being something more than it really is. You'll come across a few difficult battles, but there isn't a whole lot to see or do as you make your way to Ulysses.
While gameplay sometimes come up short, Obsidian has always done a great job of at least giving players an enjoyable story. Even here, Lonesome Road even comes up short. Other than promising answers to lingering problems, there's very little to the game's tale. You venture through a section, listen to Ulysses's rambling and repeat. Although he offers a couple of interesting comments, I felt the entire ordeal was bland and took way too long getting to the point.
Lonesome Road introduces a few new enemies, though most aren't much more than amped up versions of enemies we've already seen. Early on you'll run into the Marked Men, a group of mutants bound together by their pain. They're a cool idea, but are little more than incredibly accurate versions of other mutants. Eventually you come across Tunnelers, packs of small enemies that are a challenge for even the strongest of Deathclaws. Speaking of Deathclaws, you'll eventually run into a huge Deathclaw you can kill you in one hit regardless of your armor. These are neat additions, but were more of an annoying frustration than a challenge.