The player and NPC models are, for the most part, quite well done, although the darkness of the game’s lighting does tend to occlude details that you may expect from most titles today. Environments also look good and hold a fair amount of detail that actually requires longer than expected load times between scenes.
Blues and Bullets actually centers on the dialogue and cut scenes more than any sort of heavy action and gameplay. As such, the ambience of the background music (and limited sound fx) helps carry the eeriness of some environments. The voice acting is actually quite well done for the most part, and does help drive the story. Unfortunately, I was a bit disappointed by the facial animations, but it didn’t distract too much in the grand scheme of things.