While
Inbetween Land HD fits the hidden object/adventure game mold pretty well, it does offer one mechanic that I haven’t seen before, and it is that change that helps it to stand out a bit.
Instead of having a hidden object screen that simply shows you a scene and provides you with a list of random objects to find, Inbetween Land’s list contains pieces that need to be put together. The list itself is grouped by what the pieces go with, and once you’ve found all of the items in that group, the pieces change into the combined object. From there, you place the new item somewhere on the scene to help complete the setting in front of you. Sometimes, this will reveal some missing piece for another group, or sometimes it will open up a compartment containing a necessary inventory item.
In my mind, this is a new way to blend the hidden object and adventure genres. Where most games simply add hidden object screens to the adventure world and spit out inventory items, in Inbetween Land, the adventure genre actually influences the hidden object screen. There are no random objects, and each completed group acts as an inventory item to that screen’s puzzle.
While I would recommend Inbetween Land to any adventure fan, I feel that players who slant more towards the hidden object genre might not find it as appealing.