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Communications Report:
I Spy Challenger
Score:
7
/10
Category:
Puzzle/Education
Players:
1
Type/#:
Cart
/
1
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Company of Origin:
Scholastic
Graphics and Sound:
As a child, I remember paining my parents on car trips with constant pleas
to use the bathroom, recurrent requests as to the status of our trip and
distance to destination, and insidious nagging between my siblings and I as
we fought between the clamps on the seat belt. I look back at those days
with nostalgia. One thing my parents used to try to help pass the time was
I Spy, a simple family game that spans many generations and many
different arrangements of rules and such.
Now, Scholastic has created a new way to enjoy I Spy, and this time
it doesn't even have to involve more than one person. I Spy
Challenger for the Game Boy Advance is Scholastic's first attempt at an
edutainment title for children. The imagery in I Spy Challenger is
not especially phenomenal. The style of game only requires simple objects
such as watermelon slices or baseball bats. Images are entirely static with
no animated features or depth. Certain sections of I Spy Challenger
deal with this better than others. I found that the large selection images
manage to keep the game different while leaving the basic functions of the
game intact. One minute you may be seeking out an object in a sports-like
setup, and the next you're doing the same thing with magician's objects. I
found these large-scale images worked the best, as the smaller, simple
images really should have at least some animations to them. The music in
I Spy Challenger is especially suited for the game, tending to keep
the game in a state of suspense and fun intensity.
Gameplay:
A simple I Spy game, in real life, consists of seeking out groups of
things based on a certain riddle. I Spy Challenger builds on that
concept and adds a few extra mini-games to the bundle.
Riddle Roundup is the traditional I Spy setup. You're given
one of 36 different setups. These range from Magicians mess to Toy Box
locale. Each setup has its own set of riddles, which acts as hints toward
finding objects hidden within the big picture. Solving each set of riddles
advances toward the next riddle set.
The other three games in I Spy Challenger are time based. Hoop
Drop keeps a constant scrolling of different items inside of large or
small hoops. An item appears on the screen and the player must position that
item in the hoop that contains related items. Grid Grab sets up a
grid of items and asks the player to find certain connected arrangements.
Finally, Match Attack requires that the player obliterate everything
on the screen by 'shooting' items related to another item toward a wall of
items. If an item matches, both items disappear. However if the player
misses or aims at the wrong item, nothing disappears and the screen gets one
more item to dispose of. Each of these games is setup to increase player's
response and motor skills. Players earn a score as the clock runs out which
determines if he can move to the next level or earn a bonus round. Bonus
rounds typically contain the same requirements as the regular rounds, except
the time limit may be shorter.
Difficulty:
In practice, I Spy Challenger could provide a nice bit of Challenge
for players of all ages. As the levels increase, the time limits fluctuate
and other factors are implemented to make each situation increasingly
difficult. For example, a beginner's Grid Grab starts with a grid of
3X3 items. As the player levels up, the grid becomes wider and the list to
match also grows. In Hoop Drop the hoops become smaller and the
number of different hoops increase. Riddles in Riddle Round-up could
also provide some challenge and tend to become tedious if you're in the mood
for more action.
Game Mechanics:
Nothing could be easier than the Game Boy Advance's simple to learn
interface. I Spy Challenger consistently reminds you what each
control does in case the player can't figure it out intuitively. Each game
has it's own requirements, but there are no extremely difficult key press
combos to figure out here. Mostly A to select or B to switch.
With such simple commands and easy but brain building games, Scholastic has
definitely taken the need for outside players in the game of I Spy.
Parents can rest with ease knowing that they'll never have to sit through
another agonizing trip again. Finally they can relax as their children sit
quietly as I Spy Challenger challenges their potential, increasing
their motor skills. However, nothing is golden. If Scholastic had found a
way to make I Spy Challenger a two-player game, parents would never
have to turn around and fuss their kids for nagging ever again also.
Nevertheless, I Spy Challenger does come with its misfortunes, most
of which can be overcome based on this game's demographic. But wait till
those kids get 80 miles into a 140-mile ride. Parents, you'd better not
forget traditional I Spy skills quite yet.
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