Metro3D debuted Armada 2: Exodus' for the next-generation console systems at the 2000 E3 conference. With space as its infinite backdrop, Armada 2: Exodus is a massive real-time role-playing game (RPG) where no two games are ever the same. In space, even the aliens are sore losers and in Metro3D, Inc.'s Armada 2: Exodus for Sega Dreamcast and PlayStation 2, they are back with one thing in mind: total destruction of humanity.
"Armada 2: Exodus is a beautifully composed game that combines real-time game play with a wide variety of classic RPG and action elements," said Meredith King, Marketing Manager for Metro3D. "A completely new experience at every start-up, Armada 2: Exodus provides the scope, challenge and re-playability of a genre-buster."
In Armada, the popular predecessor to Armada 2: Exodus, denizens of space banded together and formed the Allied Command to repel the attacks of an invading Alien Armada. Thanks to superior technology, the Armada attack was unsuccessful. However, the invading Armada deployed the Armada Beacon, which summoned a horde of bio-mechanical aliens, and thus began Operation: Exodus. In Armada 2: Exodus, players assume the role of Governor of their frontier outpost whose goal is to develop safe-havens throughout the region in the hopes that some humanity survives the second Alien onslaught. Commanding a powerful ship, players take on the incoming Armada and gain experience points and money so that they may upgrade their ship, and participate in missions to improve their civilization. It's more or less a 3D Asteroids on steroids. With infinite missions, Armada 2: Exodus is an online tour de force where each new game is entirely unique.



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- report by Storm
(AKA Jeremy Kelso)